3D Modeling & Material Study

This project is part of a personal series for Render Weekly, exploring how simple forms and materials behave in 3D. I created two objects in Blender, a chair and table set and a coffee dripper, using sheet metal as the core design constraint.

The goal was to design objects that felt functional and realistic, built from single folded sheets that could be produced with basic bending, cutting, and welding. This approach pushed the forms toward clarity and structural efficiency without adding complexity.

For the chair and table set, the challenge was balancing lightness and stability. Large flat planes and carefully placed folds acted as both supports and reinforcements, keeping the design minimal yet believable. The coffee dripper took a different approach, exploring how curvature and cutouts could shape volume, guide flow, and still feel refined.

Material exploration was central to the process. I tested brushed aluminum and powder-coated finishes under different lighting conditions to see how surfaces affected readability and form. All renders were produced in Blender’s Cycles engine, with real-world scale and camera setup used to keep the presentation grounded.

These studies were not intended as commercial products but as exercises in visual clarity and 3D craft, a chance to practice design, material control, and rendering in a self-contained format.

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